Flames of War Late War | Southern National

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  • Overview
  • Join us for the Flames of War Late-War Southern National Tournament!

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Product details

Player Cap: 36

Registration & Payment:
Payment and initial registration handled on this page. Then sign up here at Best Coast Pairings as we will be using this to run the rounds. Please email your list copy to [email protected].

All lists must include the following information if sent to the email address above.
• Player’s full name
• Player’s email address
• Player’s cell phone number- used for emergency contact
• Player’s city and state – used for pairings
• Club name and/or local store name- used for pairings
• Army list being used (For example: T34 Tank Battalion).
• Book(s) (For example: Bulge British), if players are using multiple books all books must be brought or all cards must be brought.
• Players can use any Late War Flames of War Book that were released prior to June 1st. Players must bring the books containing the forces they are using.

List Copies: Players should bring 7 physical copies. One for their personal reference, one for each opponent each round, and one for the TO's to reference against their original copy.

Tournament Set-Up:
V4 Flames of War Late War
95 Point list
Straight Swiss
5 Rounds
2.5 Hour Rounds
Pre-submitted Lists due by End-Of-Day June 23rd.
Extended Battle Plans
No stance restrictions (you can use the same stance all 5 rounds).
There will be a 3 Unique Formation limit per player. Unique means cannot take another formation with the same name.
No Late War Leviathans.

Prizing & Awards:
1st Place
2nd Place
3rd Place
Best Painted
Best Sportsmanship
Random Name Give-A-Way's

Itinerary:
Due to our store layout the primary gaming area is on the second floor. Elevator access is available in the building complex and staff can point the way. Depending on number of players, downstairs area might be opened for additional tables.
Saturday March 22nd
*We recommend eating an early lunch.
11:00AM - 11:30AM Store opens and Check-in. Please grab your tournament packet.
11:30AM - 12:00PM Final Check and Q&A
12:30PM-3:00PM Round 1
3:30PM-4:30PM Meal Break. See venue section for some recommended locations. Please be back 15 minutes before round timer for pairings
4:30PM-7:00PM Round 2
7:00PM-7:30PM Respite. Best Painting Voting.
7:30PM-10:00PM Round 3

Sunday March 23rd
11:00AM-12:00PM Check-in
12:00PM-2:30PM Round 4
2:30-3:30PM Meal Break. Please be back 15 minutes prior to end time for pairings.
3:30-6:00PM Round 5
6:30PM-7:30PM Award Presentations

Nearby Amenities Within Walking Distance:
555 Coffee and Crepes
Citizen's Grill (American Bistro)
Good Charlie's (Seafood and Bistro)
Mezcal Cantina
World's Burgers
*Additional restaurants and fast food available in a short drive.

Painting Requirements:
Miniatures are required to be painted to a "tabletop standard" which is at minimum:
* Not bare plastic or whose only color work is a priming layer
* Has at least some detailing in the form of drybrushing, highlights, layering, washes, etc
* Painting in more than one color present. Examples include camo patterns, tracks differing from the hull, battle damage effects, etc.
Decals and other techniques are optional but highly recommended.

Painting Competition:
During Saturday's lunch period we will host the votes for the best painted. Every participant will need to assemble their army for display with a nametag or piece of paper. Displaying on a tray or board is preferred, but tablespace can be made available as needed. Voting will be by a panel of your peers. Highest score will be awarded the Best-Painted Prize. Lead Tournament Organizer will vote in case of a tie-breaker for top.

Time:
Players are responsible for monitoring the time and the TO will announce time intervals throughout the tournament. A true act of sportsmanship is not starting a new turn if both players will not be able to finish that turn. With this in mind, a 10 minute announcement will be made. The game should be called if both players cannot finish their turns and the results should be calculated as a loss as according to the Flames of War rulebook.

If we achieve a max capacity tournament both upstairs and downstairs sections will be utilized. TO's will be available on both levels to check time and turn results to. Depending on the round turnover and time needed to move between sections a small time adjustment might be used to assure players get the same playtime as the upstairs.

Slow play is to be actively discouraged; repeated offences may result in loss of points or forfeited matches. If you cannot play a game to completion due to size/compliment or familiarity with your army, you might want to revisit your choice. Most players should be able to complete their turns within 10-15 minutes. When time is called the game must immediately finish their turn with only rolling actions that will make a difference in the game. The Starting Step of a New Turn can be begun if it would award an immediate victory or cause a player to make a company morale check.

TOURNAMENT SCORING
The scoring breakdown at the end of the tournament will be: The number of wins, victory points, head-to-head matchups, strength of schedule.

Overall, 2nd and 3rd are based upon gameplay (wins, victory points, head-to-head matchups, strength of schedule). Best sport is chosen by the players. At the end of the tournament, players will rate their games. Players will give 5 points to their favorite game, 4 to their next, and so forth. Ties in sportsmanship will go to gameplay score (Wins).

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