The Adventure Begins Official Store Code of Conduct
All participants and store-goers in The Adventure Begins are expected to adhere to any relevant Code of Conduct (CoC) for the type of event they are participating in (Play! Pokémon CoC, Wizards of the Coast CoC, Fantasy Flight Games CoC, etc.) and The Official Store Code of Conduct always.
Please be mindful of your language around children and families in the store. Staff may approach you if behavior becomes unruly or overly loud to prevent what may be seen as a disturbance to others. We offer private rooms that allow for more freedom of expression.
The Adventure Begins Adventurers League staff are identifiable by t-shirt.
HARASSMENT OF ANY SORT IS NEITHER ACCEPTED NOR TOLERATED.
Harassment includes, but is not limited to, offensive comments and actions related to gender, expression, age, sexual orientation, physical appearance, race, disability, ethnicity, and religion. It also includes displaying sexual images, deliberate intimidation, stalking, following, harassing photography, disruption of events, inappropriate physical contact, and unwelcome sexual attention.
Anyone asked to cease harassing behavior is expected to do so immediately. Warnings for harassing activities are not guaranteed, and anyone conducting harassing activity may be ejected from the event without a refund at the discretion of the event organizers.
If you are being harassed, see someone else being harassed, or have any other concerns, please contact any convention staff member to help resolve the issue and provide resolution to the harassment.
This harassment policy also extends into the games that are being played.
Harassment of another player is not excused because such action is “in character” or because it is part of the confines of the game rather than directly to another person.
Harassing behavior in “real life” is also forbidden between player characters in game.
Further, attendees, volunteers, and exhibitors are expected to adhere to the following:
Be respectful of the venue. Keep you area tidy and clean up any mess you generate. Be aware that sometimes our event space is limited and thus try to limit the number of bags you bring.
The Adventure Begins Adventurers League Code of Conduct
The Adventure Begins Adventurers League (TABAL) is a volunteer run event for people to come together in a safe and welcoming environment to play Dungeons and Dragons. TABAL includes both our regular Adventurers League and our Adventurers League Jr. TABAL acknowledges that people enjoy Dungeons and Dragons in different ways but insists that that enjoyment can never be at the expense of another player.
TABAL is made up of a diverse group of people from a diverse array of backgrounds. We celebrate and cherish this diversity as a strength of our event. By participating in any The Adventure Begins Adventurers League event you agree to and must uphold the following Code of Conduct.
- The Adventure Begins Code of Conduct always applies.
- Minors must be always be supervised and any attendee under the age of 15 must be accompanied by an adult.
- You are solely responsible for your belongings.
ADVENTURERS LEAGUE CODE OF CONDUCT
D&D Adventurers League play is meant to be inclusive, fun, and safe. All participants (Players, Dungeon Masters, and Staff Organizers) are expected to adhere to the following code of conduct:
- Participants must not conduct themselves in a manner that is disruptive to the enjoyment or safety of others at the event.
- Participants noticing disruptive behavior should make those responsible for the behavior aware of their actions.
- If a participant feels uncomfortable bringing it to the attention of the disruptive individual, the participant should notify the organizer of the event immediately.
- Participants who feel as though they are in an unsafe environment should notify the organizer of the event immediately.
- The Dungeon Master has the right to ask a disruptive player to leave the table and speak with the organizer. The organizer has the right to remove a disruptive or threatening player or Dungeon Master from the play area or premises.
- No tolerance is given for theft or aggressive behavior. Theft and aggressive behavior are grounds for immediate removal from the play area and
- the premises.
EXAMPLES OF DISRUPTIVE BEHAVIOR AND VIOLATIONS
Staff Organizers, Dungeon Masters, and Players may approach you should your behavior be seen as violating the Code of Conduct. Notable violations to the code of conduct include:
- Lack of Personal Hygiene
- Excessively vulgar or profane language
- Throwing or breaking objects in anger
- Leaving excessive trash in the play area
- Talking over other players excessively
- Demanding more attention from the DM
- Talking on a phone excessively at the table
- Using racial, gender, or cultural slurs against another participant Taking
- inappropriate photos of other participants
- Harassing other participants
- Using social media to bully other participants
- Threatening to hit other participants
- Tearing up another player’s character sheet
- Pulling out another participant’s chair, causing the player to fall Intentionally
- turning over a table
- Stealing books, miniatures, or other products
- Stealing another participant’s certificates
- Taking another participant’s dice without asking permission
- Stealing organizer or DM materials, such as table tents, maps, and adventure documents
- Harassment includes, but is not limited to: Offensive comments and actions related to gender, expression, age, sexual orientation, physical appearance, race, disability, ethnicity, and religion. It also includes displaying sexual images, deliberate intimidation, stalking, following, harassing photography, disruption of events, inappropriate physical contact, and unwelcome sexual attention.
Please note, this is not an exhaustive list, should you be uncertain about if a behavior violates the Code of Conduct, please approach a staff member with questions.
A Staff Organizer or Dungeon Master who has Code of Conduct violations brought to his or her attention should resolve the manner quickly and professionally, with minimal disruption to the event if possible. The responses given here are guidelines, and if the situation calls for a more or less serious response to resolve a situation, the organizer is empowered to take appropriate action.
Disruptive behavior can be dealt with by the Dungeon Master upon first offense by issuing the participant a warning. Upon being issued a second warning, the Dungeon Master should notify the Staff Organizer of the event as soon as possible.
Unsafe behavior is more serious, and the Dungeon Master or other participants have the right to notify the Staff Organizer immediately. Should a Dungeon Master be the party engaging in disruptive or unsafe behavior, a player should immediately inform the the Adventure Begins Staff Organizer.
The Staff Organizer will issue a warning for the first offense, and remove the Player or Dungeon Master from the table or play area upon any subsequent offenses. Theft and aggressive behavior are grounds for an immediate removal from the play area and/or premises and should always be brought to the Staff Organizer’s attention immediately.
Regards to concodeofconduct.com for the inspiration and outline for the Code of Conduct.
Official Play! Pokémon Rules & Resources
The Adventure Begins Code of Conduct always applies. Play! Pokémon Rules & Resources